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"Librarian breaks into peoples homes to steal back books that hasn't been returned on time"
No Book Forgotten - Top Down Stealth Game
Level Design | Gameplay Design
Summary
In this project we wanted to create a lighthearted game that introduces stealth mechanics in a playful setting for a younger audience.
This concept was pitched for our first game project at PlaygroundSquad.
Project Breakdown
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5 weeks full time
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Created using Maya
& Tengine (In house engine) -
Responsibilities
- Level design
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Prototyping the game in Unity
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Set dressing
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Scrum & presentations
Credits
Designers
Pontus Johansson
Alexei Vallgårda
Artists
Programmers
Arvid Holm
Felix Emblad
Gustav Bohman
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