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"Librarian breaks into peoples homes to steal back books that hasn't been returned on time"

No Book Forgotten - Top Down Stealth Game

Level Design | Gameplay Design

Summary

In this project we wanted to create a lighthearted game that introduces stealth mechanics in a playful setting for a younger audience.

This concept was pitched for our first game project at 
PlaygroundSquad.

Project Breakdown

  • 5 weeks full time

  • ​Created using Maya
    & Tengine (In house engine)

  • Responsibilities

    • Level design​​
    • Prototyping the game in Unity

    • Set dressing

    • Scrum & presentations

Credits

Designers
Pontus Johansson
Alexei Vallgårda
Artists
Programmers
Arvid Holm
Felix Emblad
Gustav Bohman
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